Bloodweight
a procedural sagaOne bloodline, written as history. One hundred generations across shifting eras, plagues, and wars. An AI chronicler narrates in the voice of Wolfe and McCarthy. Demo playable in browser.
DREDWORK is the publisher label behind a small slate of strange, sincere, and (most importantly) shippable games. Built by ONE PERSON, in LUA, on LOVE2D. Four titles already on Steam. A handful more on the way. One free game playable in your browser right now.
We do not have investors. We do not have a marketing department. We do not have a Slack workspace. We have one (1) person, one (1) keyboard, and one (1) very long to-do list.
We make HARD SH!T. Not edgy hard. Not difficult-for-the-sake-of-it hard. Hard like real, durable, well-made — the kind of thing you find in a junk drawer twenty years later that still works.
One bloodline, written as history. One hundred generations across shifting eras, plagues, and wars. An AI chronicler narrates in the voice of Wolfe and McCarthy. Demo playable in browser.
Four arrow keys. Walk, jump, fire, swap element. Built to be played while you eat, smoke, drink, or hold a baby. Five pilots, seventy-five skins, thirty-five-plus relics, eleven megabytes.
A bureaucratic autobattler RPG. Manage a department of disposable employees through thirty-two years of Margaret's watch. Hire. Fire. File. Mourn. Sign Form 3NQ.
First in the Marblewick franchise. Lead a flight of named dragons out into the reach and bring them home. Bells twice on return. Empty chairs at the long table. A warm hearth at the edge of a silent world. Dragon Behind DLC follows.
Turn-based stealth ops where every run generates an AI-written classified mission brief. Share it. Compare it. Find out what kind of agent you really are.
You play Kenneth. You program your Sentinels with IF/THEN rules instead of controlling them. Heat economy. Meltdown system. Will budget.
Maggie's den, warm-lit hub. A persistent field where the same battlefield remembers every run, every body, every mistake. Ledger Noir aesthetic.
A no-code engine bundled with the Ghost Jail starter game. The engine is the product. Ghost Jail is the proof. Build games without writing a line.
Every descent trades warmth for debt, truth, and things that should have stayed under the ice. Manage a camp settlement between expeditions; navigate five competing factions, each with their own interests in what emerges.
The rent comes due. A vampire card stacker about receipts. Drag situations onto the board: feed, bargain, repair, bind, clean up. Every choice leaves a trace. Reach dawn changed.
* The baby may be held by you. The game does not hold the baby.
** Wishlisting is not legally binding. (Morally, however, it absolutely is.)
† DREDWORK is not a corporation. ADARKFABLE is one (1) human being.
‡ Results not typical. Most independent labels release zero games.
§ "HARD SH!T" is rated G. The exclamation point is doing all the work.